Welcome to DarksideRO Community

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

Community Reputation

4 Neutral

About EnricoBergamo

Profile Information

  • Gender
  • Location
    São Paulo, BRA
  • In-Game Name
    Not Henrico
  1. +1 on that, actually.. @DR4LUC0N. Very well developed.
  2. God, please, yes. +1 I completely understand your point, been there, done that. But for a server that supposedly has over 1.2k during WoE hours, I don't see why keeping the number of guild members so low. I'll always be in favour of 76/76 guilds (AND alliances). I come from a 850~1100-players-online server with 5 castles per WoE FE and 3 on SE that had constantly 2~3 76/76 guilds and 3~4 smallers with 40-, which somehow were able to wipe a full guild only by strategy and skills, since number and donation means nothing compared to knowledge. And frankly, it had no defending on entrance, only on emp room and pre emp. If that's the case, I'd vote for decreasing the number of castles and increasing max guild size. +1 to @Odessa's suggestion.
  3. Sorry but, why disabling White Lady Card for PP and SPP? Guilds are already limited to 27 members (which I already think it's way too little, but that's not the point), and healing items already have their cooldown.. isn't support roles supposed to exist at all? I honestly don't see how can 2~3 SPP Creos can unbalance things this much.